Human pacing & replayability tests
The new pacing, Shield/Armor defense and build-identity systems are engineering-verified. Normal-speed human sessions now need to prove that they are clear, fun and worth replaying.
A single-player tower roguelite about weapons, synergies and adapting your machine under pressure.
A major pacing and buildcraft pass gives players more time to make decisions, adds Shield and Armor as distinct defensive tools, and makes build identity easier to understand during and after a run.
↗No fake percentages. No dates we cannot defend.
The new pacing, Shield/Armor defense and build-identity systems are engineering-verified. Normal-speed human sessions now need to prove that they are clear, fun and worth replaying.
Difficulty is provisional after large changes to decision time, spawn cadence and defense. Fresh evidence is required before the current curve is treated as stable.
Desktop frame-time engineering is substantially improved. Real Android hardware remains the next acceptance gate for sustained performance, thermals and readability.
Make enemy and boss pressure more legible and strategically distinct so builds answer different threats instead of simply racing a wall of hit points.
Audit remaining low-impact timing and stat upgrades so purchases create understandable power spikes instead of small filler decisions.
Decision timing, spawn cadence and the defensive model changed substantially. Previous difficulty results are historical context, not acceptance evidence for the current development build.
Automated verification can prove deterministic behavior and regressions, but it cannot prove that the slower pace, build identity or defensive choices feel good to players.
Can players read offers, watch their machine work and prepare for threats without feeling rushed or sitting through dead time?
Do Shield, Armor and emergency Repair create understandable tradeoffs instead of collapsing back into repeated healing?
Can players describe the build they created and voluntarily start another run to try a different direction?
Public reports live in a separate community repository. The private game source stays private.