All updates

Your first run should teach you while you play.

Illustrated basics, contextual hints and clearer purchase effects help explain the choices already in Spirebreak. Higher Spire levels now show what actually changes, too.

Game Update #11

Five illustrated basics, without a scrolling lesson

  • How to Play introduces automatic combat, buying with Scrap, Hull and repairs, Interest, and the 30-wave goal in five illustrated explanations. More Details keeps the advanced explanations available.
  • Three dismissible hints introduce automatic combat, purchases and Interest during play. They yield to boss warnings, low-Hull feedback, choices and the Spire briefing instead of competing for attention.
  • These hints do not spend resources, pause combat or change the camera. Dismissals last for the current application session.
  • The supplied Spirebreak logo replaces the placeholder in the game's main menu while keeping PLAY prominent. This is the game-menu asset, not an announcement of a finished app icon.

See the effect before the supporting labels

  • Purchase cards put the complete canonical effect directly below the name and price. Essential purchase text is no longer shortened with an ellipsis.
  • The contextual run interface hides unavailable or irrelevant actions, including repairs at full Hull. Targeting stays in Machine rather than covering purchase cards.
  • The illustrated guide is scroll-free; this does not mean every existing Market or Machine surface has been redesigned or made scroll-free.

The same words wherever you need them

  • Hull names the Tower's health. Shield absorbs damage before Hull, while Armor reduces damage that reaches Hull. Repairs restore Hull, not Shield.
  • The targeting priority previously displayed as BREAK is now FOCUS. Boss interruption progress is labeled INTERRUPT. These label changes do not add a new attack command.
  • Artifact explanations separate what you gain, the tradeoff and what is affected. Mutation and Catalyst descriptions explain the interaction before relying on system names.
  • An English source-copy and translation-key foundation is integrated. It prepares future localization; it is not a claim that translated editions are available.

Know what the next Spire adds

  • The run HUD now has a dedicated Spire badge. The unlock result shows the next level, its concrete new rule and how many earlier rules remain active.
  • The first Preparation at a Spire level in an application session shows a nonblocking reminder. Retries in that same session do not repeat it.
  • Click, tap or focus the badge to open a paused rule reader. It shows one cumulative rule at a time instead of a long scrolling list.
  • Progression rules remain unchanged. These are explanations of the existing Spire 1–20 ladder, not extra difficulty or permanent power.