ROADMAP

Direction without fake certainty.

Items can move as testing changes what matters. “Exploring” is explicitly not a commitment.

NOWActively being worked on
PLAYTESTINGNOW

Human pacing & replayability tests

The new pacing, Shield/Armor defense and build-identity systems are engineering-verified. Normal-speed human sessions now need to prove that they are clear, fun and worth replaying.

BALANCENOW

Balance after the pacing overhaul

Difficulty is provisional after large changes to decision time, spawn cadence and defense. Fresh evidence is required before the current curve is treated as stable.

PERFORMANCENOW

Physical Android performance

Desktop frame-time engineering is substantially improved. Real Android hardware remains the next acceptance gate for sustained performance, thermals and readability.

NEXTLikely next investigations
COMBATNEXT

Threat counterplay & combat depth

Make enemy and boss pressure more legible and strategically distinct so builds answer different threats instead of simply racing a wall of hit points.

BUILDCRAFTNEXT

Upgrade quality cleanup

Audit remaining low-impact timing and stat upgrades so purchases create understandable power spikes instead of small filler decisions.

LATERUseful work, not immediate
MOBILELATER

Physical-device quality pass

Validate touch targets, thermals, frame pacing, readability and battery behavior across representative Android hardware.

CONTENTLATER

Broader content variety

Add more encounter and build variety only after the current core loop proves that existing systems create memorable, replayable runs.

EXPLORINGIdeas, not promises
ARSENALEXPLORING

More experimental weapons

Additional prototypes should introduce new combat geometry and build questions, not just larger damage numbers.

REPLAYABILITYEXPLORING

Challenge runs

Optional run constraints for experienced players are being considered, but are not committed to the roadmap.