Test saving and spending, defensive builds, World Contracts, boss answers and earned front rewards together. Establish full-run evidence for multiple builds rather than treating automated passes as win-rate or fun certification.
REPLAYABILITY
Tune Spire pressure, Contracts and Mutators
Compare chapter Contracts alongside Swarm/Siege fronts, the revised run pressure, cumulative Spire rules and optional Mutator setups. Look for choices that feel automatic or unfair, including on retries and chapter transitions.
ONBOARDING
Watch new players learn their first run
Validate the illustrated guide, contextual hints, FOCUS targeting, purchase effects and Interest explanations with new players. Check the actual phone layout and make the next improvement from observed confusion.
PRESENTATION
Check busy fights on real devices
Review the quieter combat screen, boss attacks, solid-body hit effects and long-session frame pacing. Desktop render improvements are measured; physical-phone performance, first-use hitches and heat still need direct testing.
Later
ONLINE
Qualify weekly ranked runs
Check human-played runs, full victories and timing across supported devices, then complete sign-in, run submission and result-status feedback before opening a public weekly leaderboard. No launch date is set.
CONTENT
Expand builds and translate from a tested foundation
Use playtest findings to choose useful Artifact, mutation and encounter additions. The localization foundation is integrated; translated editions and their release dates are not announced.
Under consideration
CONTENT
Environments beyond the current three chapters
Additional environments or longer journeys remain possibilities, not confirmed additions. The current run still consists of three chapters and 30 waves.