KNOWN ISSUES

Things we know are not done.

This page is intentionally honest. “Not listed” does not mean “bug-free”.

Report a bug
HIGH · BALANCETesting

Difficulty is provisional after the pacing and defense overhaul

Decision timing, spawn cadence and the defensive model changed substantially. Previous difficulty results are historical context, not acceptance evidence for the current development build.

MEDIUM · PLAYTESTINGTesting

Human pacing and replayability are not validated yet

Automated verification can prove deterministic behavior and regressions, but it cannot prove that the slower pace, build identity or defensive choices feel good to players.

MEDIUM · ANDROIDInvestigating

Physical Android performance is not yet certified

Desktop profiling is substantially improved, but GPU cost, thermals and sustained frame pacing still need measurements on representative Android devices.

MEDIUM · PERFORMANCEInvestigating

Cold first-use effects can still hitch

The largest repeated stalls were reduced, while first-use model and shader work can still produce isolated spikes in diagnostic stress scenes.

PUBLIC TRACKER

Community-reported issues

Once the public repository has labeled issues, they appear here at build time.

No public known-issue tracker entries are listed yet.