KNOWN ISSUESThings we know are not done.
This page is intentionally honest. “Not listed” does not mean “bug-free”.
Report a bugHIGH · BALANCETesting
Difficulty is provisional after the pacing and defense overhaul
Decision timing, spawn cadence and the defensive model changed substantially. Previous difficulty results are historical context, not acceptance evidence for the current development build.
MEDIUM · PLAYTESTINGTesting
Human pacing and replayability are not validated yet
Automated verification can prove deterministic behavior and regressions, but it cannot prove that the slower pace, build identity or defensive choices feel good to players.
MEDIUM · ANDROIDInvestigating
Physical Android performance is not yet certified
Desktop profiling is substantially improved, but GPU cost, thermals and sustained frame pacing still need measurements on representative Android devices.
MEDIUM · PERFORMANCEInvestigating
Cold first-use effects can still hitch
The largest repeated stalls were reduced, while first-use model and shader work can still produce isolated spikes in diagnostic stress scenes.
PUBLIC TRACKERCommunity-reported issues
Once the public repository has labeled issues, they appear here at build time.
No public known-issue tracker entries are listed yet.