Known issues

Updated Report a bug
HIGH · ANDROIDKnown limitation

Long Android sessions still need broader device testing

Frame pacing, heat, battery use and interaction in full scenes still need broader testing across physical phones. Automated layout checks are not device certification.

MEDIUM · PERFORMANCEMonitoring

First-use effect hitches remain a monitoring item

First-use model/effect spikes persisted in the latest staged desktop measurements despite reduced draw calls. Please include the build, device and moment when reporting a hitch; normal full-run and physical-device performance remain under review.

MEDIUM · BOSSES AND COMBATTesting

Busy-fight readability still needs playtesting

The quieter HUD, FOCUS targeting, calmer camera feedback and solid-body impact effects are integrated. Forge Tyrant interruption readability and the alignment of full-scene effects still need normal-speed review. The contact pass does not certify every hitbox or platform.

MEDIUM · REPLAYABILITYTesting

Spire pressure, Contracts and front rewards need more playtesting

Revised Spire HP/damage pressure, cumulative rules, World Contracts, optional Mutators and Swarm/Siege fronts need more full-run evidence together. Their integration does not prove that every legal build can win. Mutator runs intentionally do not unlock the next Spire level.

LOW · ONBOARDINGKnown limitation

New-player understanding still needs direct observation

The illustrated guide, purchase panels and reward choices have received readability work. Long Market and Machine lists still scroll. Layout checks do not establish that a new player understands the effects, tradeoffs or next action.

LOW · BALANCEKnown limitation

Saving, defense and damage still need combined testing

Reserve bonuses, enemy pressure, defensive investments, Capacitor Lance timing and Mutation/Resonance combinations need feedback together. No strategy is presented as a proven balanced default.

Community reports

No additional confirmed community reports are listed right now.