All updates

More machines, smarter threats, more reasons to return

The arsenal is larger, enemies take on clearer roles and the 30-wave run now includes Artifacts, Discoveries, branching evolutions and a Hall of Machines.

Game Update #3

Arsenal expansion

  • Mine Layer, Capacitor Lance, Drone Bay and Rotor Guard join the arsenal with distinct Tier I to III identities, models, effects and audio.
  • Seven starter weapons can appear in the three-choice opening draft, giving each run a clearer starting direction.
  • New weapons appear throughout Market offers, upgrade previews, build summaries and run results.

Enemy and encounter variety

  • Siege Walker, Bulwark Carrier, Fragmenter and Relay Unit add new priority, formation, split and support pressure to the enemy roster.
  • Wave compositions now use clearer formations, deliberate breathing room and smaller boss escorts instead of relying on extreme spawn density.
  • Threat previews are derived from the actual encounter structure so preparation information stays truthful.

Roguelite layer

  • Sixteen Artifacts can reshape a run through boss reward choices after Waves 10 and 20.
  • Ten persistent Discoveries unlock new possibilities without granting permanent stat power.
  • Three weapon families now support mechanically different evolution branches rather than only linear upgrades.
  • The Hall of Machines records completed and failed builds so you can revisit what worked and what you want to change.

What comes next

  • Playtests now focus on whether the new options make a second and third run genuinely tempting.
  • Artifact choices, Discoveries and evolution branches may change as players learn which directions feel exciting or unclear.
  • Scrap income also needs more full-run feedback because the new encounters use fewer, more purposeful enemies.