More machines, smarter threats, more reasons to return
The arsenal is larger, enemies take on clearer roles and the 30-wave run now includes Artifacts, Discoveries, branching evolutions and a Hall of Machines.
Arsenal expansion
- Mine Layer, Capacitor Lance, Drone Bay and Rotor Guard join the arsenal with distinct Tier I to III identities, models, effects and audio.
- Seven starter weapons can appear in the three-choice opening draft, giving each run a clearer starting direction.
- New weapons appear throughout Market offers, upgrade previews, build summaries and run results.
Enemy and encounter variety
- Siege Walker, Bulwark Carrier, Fragmenter and Relay Unit add new priority, formation, split and support pressure to the enemy roster.
- Wave compositions now use clearer formations, deliberate breathing room and smaller boss escorts instead of relying on extreme spawn density.
- Threat previews are derived from the actual encounter structure so preparation information stays truthful.
Roguelite layer
- Sixteen Artifacts can reshape a run through boss reward choices after Waves 10 and 20.
- Ten persistent Discoveries unlock new possibilities without granting permanent stat power.
- Three weapon families now support mechanically different evolution branches rather than only linear upgrades.
- The Hall of Machines records completed and failed builds so you can revisit what worked and what you want to change.
What comes next
- Playtests now focus on whether the new options make a second and third run genuinely tempting.
- Artifact choices, Discoveries and evolution branches may change as players learn which directions feel exciting or unclear.
- Scrap income also needs more full-run feedback because the new encounters use fewer, more purposeful enemies.

