More time to think, more ways to build
You have more time to make decisions, Shield and Armor create distinct defensive plans, and build identity is easier to read during and after a run.
Pacing
- Market timing was expanded so later waves no longer demand faster decisions than the opening of a run.
- Later encounters now use more breathing room between spawns instead of relying on extreme enemy density for intensity.
- Build windows between waves give players more time to read offers, inspect their machine and prepare for the next threat.
Defense
- Shield, Armor and Hull now form distinct defensive layers instead of asking Repair to solve every low-health situation.
- Shields absorb pressure before Hull and can recover after a safe window, while Armor reduces damage that reaches Hull.
- Repairs restore Hull only, and repeated emergency repairs in the same wave become progressively more expensive.
Build identity
- The BUILD view and run results now summarize your machine, including active synergies and defensive direction.
- Upgrade previews show which owned weapons are actually affected instead of presenting isolated abstract bonuses.
- Important build-online moments receive restrained feedback so major synergies are easier to notice without adding visual noise.
What still needs testing
- Whether the slower decision windows keep later waves tense without feeling rushed.
- Whether Shield, Armor and Hull are easy to distinguish during a busy fight.
- Whether the new pacing and defense choices make players want to try another build.

