All updates

A fairer battlefield and smoother late-game combat

Desktop and portrait now use the same battlefield rules, and dense late-game combat has fewer severe frame-rate stalls.

Game Update #1

Fixed

  • Desktop and portrait no longer change where enemies spawn, where the tower stands or how close enemies need to get.
  • Resizing the window changes the layout without changing the fight.

Performance

  • Reduced repeated frame-time stalls during dense late-game battles and mixed-weapon builds.
  • Optimized effects and weapon models so large encounters create less rendering work.
  • The performance changes do not alter damage, targeting or enemy behavior.

Combat clarity

  • Clearer enemy introductions, earlier threat warnings and more varied spawn sequences are being tested.
  • Encounter balance is being adjusted around the shared battlefield.

Arsenal

  • Experimental weapons such as Reaper Disc, Thermite Projector and Helios Array broaden build geometry beyond simple stat upgrades.