A fairer battlefield and smoother late-game combat
Desktop and portrait now use the same battlefield rules, and dense late-game combat has fewer severe frame-rate stalls.
Fixed
- Desktop and portrait no longer change where enemies spawn, where the tower stands or how close enemies need to get.
- Resizing the window changes the layout without changing the fight.
Performance
- Reduced repeated frame-time stalls during dense late-game battles and mixed-weapon builds.
- Optimized effects and weapon models so large encounters create less rendering work.
- The performance changes do not alter damage, targeting or enemy behavior.
Combat clarity
- Clearer enemy introductions, earlier threat warnings and more varied spawn sequences are being tested.
- Encounter balance is being adjusted around the shared battlefield.
Arsenal
- Experimental weapons such as Reaper Disc, Thermite Projector and Helios Array broaden build geometry beyond simple stat upgrades.

